#Gamedev #UE4 I spent almost the entire weekend working on the extended first person shooter template. A full blown inventory system like I want to do adds a lot of new features to the template to say the least.
The ability to loot items and drop them on the ground for example adds a lot of new systems and UI elements. But also it makes me ask important questions about other aspects of the tech as well.
For example I don't want ammo to be stored in my backback, I want ammo to be stored in the already existing ammo pouches I have already created. But I still want to be able to find ammo that I can pickup. So the system needs to support lootable ammo but it needs to understand how to talk to ammo pouches.
Seeing this system in action as it is right now has spurred me to begin thinking about procedural world generation as well. Sadly I don't think there is good way to create procedural levels in UE4 in the way I would prefer without C++.
I kind of see this turning into a game in some way. Maybe a rogue like of some sort.